As part of the first annual Grassroots Game Conference, held from April 23 through April 29, 2012 throughout the city of Philadelphia, a lecture was held on the subject of a methodology of continuous prototyping as applied to videogame development.
Located in the Elaine C. Levitt Auditorium at the University of the Arts, Tim Ambrogi of Final Form Games reprised the popular presentation he made at this year’s GDC in San Francisco. This talk was hailed as highlighting Lean methodologies in development for game creation . Addressing a plethora of topics ranging from ultra quick prototyping methods to specific testing and quality assurance strategies, Ambrogi provides a staggeringly informative talk.
This event was held on April 27, 2012.
The Grassroots Game Conference is an endeavor of the Philadelphia Game Lab.
http://philadelphiagamelab.org/2212 Walnut Street
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